PoliceRaidDoor

Usage
exports.nolag_properties:PoliceRaidDoor()

Returns

  • boolean - Returns true if the raid process has been successfully triggered on a valid MLO door, or false if no valid target was found or the action could not be started.

Usage Example

example.lua
local success = exports.nolag_properties:PoliceRaidDoor()

if success then
    print("Raid started with stormram.")
else
    print("No valid MLO door found or raid could not be initiated.")
end

Description

This export is used to trigger a forced police raid on an MLO property door handled by nolag_properties.

It should be called when a player uses a stormram item (for example, inside your inventory usable item callback). Once executed, the system will:

1

Check proximity

Verify if the player is near a valid MLO property door.

2

Verify lock state

Ensure the door is currently locked.

3

Trigger raid logic

Start the configured raid/breach logic (animation, progress, sound, etc., depending on your setup).

If all conditions are met, the door breaching process will begin. If the player is not targeting a valid MLO door, the export will return false and no action will be triggered.

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