buyProperty
Description
Triggered when a player attempts to purchase a property.
Payload Structure
{
source = playerId, -- The player's server ID
player = playerData, -- Player data object from framework
propertyId = propertyId,-- Property identifier
buyAs = buyAs -- Purchase type (e.g., 'society', 'user')
}Parameters
source (number): The server ID of the player attempting the purchase
player (table): Complete player data object provided by the framework (ESX/QBCore)
propertyId (string/number): Unique identifier for the property being purchased
buyAs (string): The purchase context - typically 'player' for personal purchase or 'gang' for organization purchase
Usage Example
Return Values
true or nil: Allow the property purchase to continue
false: Cancel the property purchase and prevent the transaction
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