buyProperty
Description
Triggered when a player attempts to purchase a property.
Payload Structure
{
source = playerId, -- The player's server ID
player = playerData, -- Player data object from framework
propertyId = propertyId,-- Property identifier
buyAs = buyAs -- Purchase type (e.g., 'society', 'user')
}
Parameters
source (number): The server ID of the player attempting the purchase
player (table): Complete player data object provided by the framework (ESX/QBCore)
propertyId (string/number): Unique identifier for the property being purchased
buyAs (string): The purchase context - typically 'player' for personal purchase or 'gang' for organization purchase
Usage Example
exports.nolag_properties:registerHook('buyProperty', function(data)
print(('Player %s is buying property %s as %s'):format(data.source, data.propertyId, data.buyAs))
-- Custom validation logic
if not canPlayerBuyProperty(data.source, data.propertyId) then
return false -- Cancel the purchase
end
-- Log the purchase attempt
logPropertyTransaction('buy', data)
return true -- Allow the purchase to proceed
end)
Return Values
true or nil: Allow the property purchase to continue
false: Cancel the property purchase and prevent the transaction
Last updated