saveSettings
Description
Payload Structure
{
source = playerId, -- The player's server ID
player = playerData, -- Player data object from framework
propertyId = propertyId,-- Property identifier
settings = data -- {price: number, rentPrice: number, label: string, description: string, forSale: boolean, forRent: boolean, forMortgage: boolean, tags: table<string>, images: table<string>, allowedPoints: table<string>}
}Parameters
Property
Type
Description
Usage Example
Common Setting Types
Return Values
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