setInteractablePoint
Description
Payload Structure
{
source = playerId, -- The player's server ID
player = playerData, -- Player data object from framework
propertyId = propertyId,-- Property identifier
-- Additional data specific to the interactable point
pointData = pointData -- { id: number, name: string, label: string, interactRange: number, coords: vector3 | vector4}
}Parameters
Usage Example
Return Values
Last updated