🎯Exports and Usage

This document provides usage examples and descriptions for all available minigames in the TeamsGG Minigames script.

Important: All games follow a standardized export pattern. Individual game mechanics (speeds, sizes, timings) are configurable via the export. You can tweak the default config for each game in the config files.

Standard Export Parameters

Common parameters:

  • numberOfStages: Number of stages to complete (1-10 or more)

  • instantFail: Whether certain failures instantly end the game (true/false)

Balance

Keep the needle balanced by pressing Q and E - don't let it fall into the red zones!

Export Usage:

-- Balance
exports['tgg-minigames']:Balance({
    greenSize = 35,         -- Size of green (safe) zone as percentage (0-100)
    yellowSize = 35,        -- Size of yellow (warning) zone as percentage (0-100)
    redSize = 30,           -- Size of red (fail) zone as percentage (0-100)
    -- Note: greenSize + yellowSize + redSize must equal 100
    
    driftForce = 35,        -- Drift force intensity: lower = easier, higher = harder
    pushStrength = 55,      -- Q/E key push strength: lower = less control, higher = more control
    gameTime = 20,          -- Time in seconds to survive without hitting red zone
}

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Circle Click

Press the shown key when the rotating segment enters the target zone!

Export Usage:

-- Circle Click
exports['tgg-minigames']:CircleClick({
    targetZoneSize = 50,         -- Size of target zone in degrees
    segmentSpeed = 300,          -- Rotation speed of segment (degrees per second)
    numberOfClicks = 10,         -- Number of successful clicks required to win
    movingTarget = false,        -- Whether the target zone moves (opposite direction of segment)
    changeDirectionChance = 100, -- Chance (0-100) to reverse segment direction after each click
})

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Lockpick

Simplified lockpicking - one circle, find the sweet spot by feeling the shake.

Export Usage:

-- Lockpick
exports['tgg-minigames']:Lockpick({
    slowMovementThreshold = 7,   -- Max speed for slow movement detection (sections/second)
    sections = 36,               -- Number of discrete positions around the circle
    lightShakeTolerance = 6,     -- Distance for light shake (±sections from target)
    successZoneTolerance = 2     -- Distance for success and intense shake (±sections)
})

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Masher

Key-spamming game - fill the circle by pressing the shown key as fast as possible!

Export Usage:

-- Masher
exports['tgg-minigames']:Masher({
    requiredPresses = 30,         -- Number of key presses required to win
    timeLimit = 5                 -- Time limit in seconds
})

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Rhythm Click

A rhythm-based skill check game. Click circles in order AFTER they fully close.

Export Usage:

-- Rhythm Click
exports['tgg-minigames']:RhythmClick({
    numberOfCircles = 10,        -- Total circles to click (default: 10)
    spawnInterval = 0.7,         -- Seconds between spawning circles (default: 0.7)
    perfectClickWindow = 0.4     -- Seconds window after close to click (default: 0.4)
})

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Slider

Precision timing game - click when the correct number passes through the center point!

Export Usage:

-- Slider
exports['tgg-minigames']:Slider({
    numberOfNumbers = 10,         -- Total numbers in the sequence
    pointWidth = 8,               -- Width of center point (affects hit zone difficulty)
    scrollSpeed = 7,              -- Speed of scrolling numbers (higher = faster)
    numberSpacing = 5,            -- Space between numbers (affects spawn timing)
    minimalMode = true            -- Hide container background and border
})

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Skill Bar

A timing-based skill check game where you click when a moving segment reaches the target zone.

Export Usage:

-- Skill Bar
exports['tgg-minigames']:SkillBar({
    segmentSpeed = 90,      -- Speed of moving segment (percentage per second)
    targetZoneSize = 5,     -- Size of target zone (percentage of bar width)
    hitsRequired = 10,      -- Number of successful hits to complete the game
    minimalMode = true      -- Hide container background and border
})

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Circle Zones

A timing-based skill check game where you click when a moving segment reaches the target zone.

Export Usage:

-- Circle Zones
exports['tgg-minigames']:CircleZones({
    rotationTime = 25,        -- Time for full rotation in seconds
    minTargetSize = 3,      -- Minimum target zone size in degrees
    maxTargetSize = 10,      -- Maximum target zone size in degrees
    numberOfTargets = 15,     -- Number of target zones (max 25)
    penaltyPercent = 5,      -- Percentage to move back on wrong click (0-100)
})

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Progress Timing

Precision timing game - hit points as the progress bar passes through them. Perfect timing required!

Export Usage:

-- Progress Timing
exports['tgg-minigames']:ProgressTiming({
    numberOfPoints = 8,           -- Total points to hit
    progressDuration = 5,         -- Seconds for progress bar to fill
    minimalMode = true            -- Hide container background and border
})

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Arrows

Fast-paced directional memory game - press arrow keys or WASD matching the bubble directions from left to right!

Export Usage:

-- Arrows
exports['tgg-minigames']:Arrows({
    numberOfArrows = 14,         -- Total arrows to click
    timeLimit = 6,               -- Seconds to complete all arrows
    minimalMode = true           -- Hide container background and border
})

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Reach

A maze navigation game where you must guide a circle through a maze with limited visibility, avoiding walls while racing against time.

Export Usage:

-- Reach
exports['tgg-minigames']:Reach({
    numberOfStages = 3,           -- Total stages to complete
    instantFail = false,          -- Fail on wrong answer
    gridSize = 15,                -- Grid size
    circleRadius = 10,            -- Player circle radius
    revealRadius = 3.5,           -- Visibility reveal radius
    timeLimit = 60,               -- Time per stage in seconds
    penaltySeconds = 4,           -- Time penalty for touching a wall
    multipleStartEndPositions = true, -- Allow multiple start/end positions (true - uses the 4 corners, false - uses the top-left and bottom-right corners)
})

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Cut It

Move slowly with a tool to reveal marked cables, then cut them carefully.

Export Usage:

-- CutIt
exports['tgg-minigames']:CutIt({
    numberOfStages = 3,           -- Total stages to complete
    numberOfCables = 10,          -- Total cables
    cablesToCut = 3,              -- Cables to cut per stage
    cablesToCutVariation = 1,     -- Variation in the number of cables to cut (+/- X)
    revealAreaSize = 60,          -- Size of reveal area
    timePerStage = 45,            -- Time per stage in seconds
    maxRevealSpeed = 300,         -- Maximum reveal speed
})

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Pairs

A memory game where you must find matching pairs icons by flipping cards and remembering their positions.

Export Usage:

-- Pairs
exports['tgg-minigames']:Pairs({
    numberOfStages = 3,           -- Total stages to complete
    gridSize = 4,                 -- Grid size
    stageTime = 60,               -- Time per stage in seconds
})

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Locked

Rotate through concentric circles to find and align specific sections.

Export Usage:

-- Locked
exports['tgg-minigames']:Locked({
    numberOfStages = 2,           -- Total stages to complete
    instantFail = false,          -- Fail on wrong answer
    timeLimit = 40,               -- Time per stage in seconds
    slowMovementThreshold = 7,    -- Threshold for slow movement
    penaltySeconds = 3,           -- Time penalty for wrong answer
})

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Aim It

Click targets that appear randomly on screen. Hit all targets before time runs out.

Export Usage:

-- AimIt
exports['tgg-minigames']:AimIt({
    numberOfStages = 2,           -- Total stages to complete
    instantFail = true,           -- Fail on missed target
    targetsCount = 8,             -- Targets per stage
    targetSize = 85,              -- Target diameter in pixels
    stageTimer = 6,               -- Time per stage in seconds
    penaltySeconds = 0.25,        -- Penalty time per miss
})

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Match It

Rotate 4-color circle with arrow or A/D keys. Match incoming tile colors to destroy them all.

Export Usage:

-- MatchIt
exports['tgg-minigames']:MatchIt({
    numberOfStages = 3,           -- Total stages to complete
    tilesCount = 10,              -- Tiles to match per stage
    tileSpeed = 2,                -- Tile speed in pixels per second
    tileSpawnInterval = 3,        -- Seconds between tile spawns
})

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Hit correct keys to destroy blocks with matching marks. Match left or right directions.

Export Usage:

-- DestroyLinks
exports['tgg-minigames']:DestroyLinks({
    numberOfStages = 3,           -- Total stages to complete
    instantFail = false,          -- Fail on wrong selection
    timeLimit = 8,                -- Time per stage in seconds
    targetBlocks = 30,            -- Blocks to destroy per stage
    penaltySeconds = 1,           -- Time penalty for wrong selection
})

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Get It

Control the snake with arrow keys or WASD. Collect food to grow and reach the target.

Export Usage:

-- GetIt
exports['tgg-minigames']:GetIt({
    numberOfStages = 3,           -- Total stages to complete
    speed = 120,                  -- Snake speed in ms (lower = faster)
    foodTarget = 12,              -- Food items to collect per stage
})

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In Time

Press keys to destroy falling blocks with matching letters or numbers. Hit the correct key quickly.

Export Usage:

-- InTime
exports['tgg-minigames']:InTime({
    numberOfStages = 3,           -- Total stages to complete
    blocksPerStage = 25,          -- Blocks to destroy per stage
    spawnFrequency = 3,           -- Spawn frequency (1=slow, 5=fast)
    fallSpeed = 1.75,             -- Block fall speed
    useLetters = true,            -- Enable letter keys
    useNumbers = true,            -- Enable number keys
})

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2047+1

Move tiles with arrow keys. Same numbers merge and double when they touch. Reach the set target..

Export Usage:

-- Game20471
exports['tgg-minigames']:Game20471({
    numberOfStages = 3,           -- Total stages to complete
    targetNumber = 128,           -- Target value to reach
    stageTimer = 90,              -- Time per stage in seconds
    fourProbability = 0.15        -- % chance of spawning 4 instead of 2
})

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Typix

Guess 5-letter words in 6 tries. Color feedback shows correct letters and positions.

Export Usage:

-- Typix
exports['tgg-minigames']:Typix({
    numberOfStages = 3,           -- Total stages to complete
    timeLimit = 240,              -- Time per stage in seconds
    wordLists = {
        variety = false,          -- Use variety word list (too hard to guess - don't recommend using it)
        animals = false,          -- Use animals word list
        food = false,             -- Use food word list
        tech = false,             -- Use tech word list
        cities = true,            -- Use cities word list
        countries = false,        -- Use countries word list
        math = false,             -- Use math word list
        tools = false,            -- Use tools word list
        nsfw = false,             -- Use NSFW word list
    },
})

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Math

Compare two math expressions and choose greater, less, or equal. Calculate fast and in time.

Export Usage:

-- Math
exports['tgg-minigames']:Math({
    numberOfStages = 3,           -- Total stages to complete
    instantFail = false,          -- Fail on wrong answer
    timeLimit = 20,               -- Time per stage in seconds
    expressionsPerRound = 5,      -- Expressions per round
    allowedOperators = { '+', '-', '*', '/' }, -- Allowed operators for the expressions
    minResult = 2,                -- Minimum expression result
    maxResult = 25,               -- Maximum expression result
    maxDifference = 5,            -- Max difference between expressions
    penaltySeconds = 3,           -- Time penalty for wrong answer
})

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Echo

Memorize the number of the colored boxes then answer how many were shown from a specific color.

Export Usage:

-- Echo
exports['tgg-minigames']:Echo({
    numberOfStages = 3,           -- Total stages to complete
    gridSize = 8,                 -- Grid size
    timePerStage = 12,            -- Time per stage in seconds
    colorRanges = {
        red = { min = 2, max = 5 },    -- Minimum and maximum number of red boxes
        green = { min = 2, max = 5 },  -- Minimum and maximum number of green boxes
        blue = { min = 2, max = 5 },   -- Minimum and maximum number of blue boxes
        yellow = { min = 2, max = 5 }, -- Minimum and maximum number of yellow boxes
    },
})

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Sequence

Find the symbol sequences shown above in the grid below. Use arrow keys to select the patterns.

Export Usage:

-- Sequence
exports['tgg-minigames']:Sequence({
    numberOfStages = 3,           -- Total stages to complete
    instantFail = false,          -- Fail on wrong answer
    timeLimit = 30,               -- Time per stage in seconds
    penaltySeconds = 2,           -- Time penalty for wrong answer
    sequenceLength = 4,           -- Symbols in sequence
    scrambleCount = 2,            -- Grid scrambles during stage
    enabledSymbolSets = {
        shapeSide = true,         -- Shape side symbols
        dot2x3 = true,            -- Dot 2x3 symbols
        dot2x4 = true,            -- Dot 2x4 symbols
        dominoV = true,           -- Domino vertical symbols
        dominoH = true,           -- Domino horizontal symbols
        arrows = true,            -- Arrows symbols
        letters = true,           -- Letters symbols
        numbers = true,           -- Numbers symbols
    },
})

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Dash

Move the arrow left and right to pass through openings in falling lines.

Export Usage:

-- Dash
exports['tgg-minigames']:Dash({
    numberOfStages = 3,           -- Total stages to complete
    lineSpeed = 0.5,              -- Speed of falling lines
    openingSize = 30,             -- Size of opening to pass through
    movementSpeed = 0.5,          -- Player movement speed
    linesRequired = 25,           -- Lines to pass through per stage
    lineSpawnDelay = 500,         -- Delay between line spawns in ms (Also space between lines)
})

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Flappy

Click or press Space to make arrow fly up. Navigate through line gaps without hitting them.

Export Usage:

-- Flappy
exports['tgg-minigames']:Flappy({
    numberOfStages = 3,           -- Total stages to complete
    jumpPower = 0.8,              -- Jump power multiplier
    fallSpeed = 0.025,            -- Fall speed per frame
    scrollSpeed = 0.5,            -- Pipe scroll speed
    openingSize = 120,            -- Opening size between pipes
    pipeSpacing = 350,            -- Distance between pipes
    pipesRequired = 8,            -- Pipes to pass through per stage
})

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To The Sky

Jump up the platforms using left and right arrow keys. Reach the top without falling.

Export Usage:

-- ToTheSky
exports['tgg-minigames']:ToTheSky({
    numberOfStages = 3,           -- Total stages to complete
    maxGeneratedTiles = 100,      -- Max platforms to generate
    moveSpeed = 1.6,              -- Player movement speed
    platformWidth = 60,           -- Platform width
    gravity = 0.12,               -- Gravity strength (higher = faster fall)
})

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Pathing

Click the next closest dot to connect them. Follow the path without crossing.

Export Usage:

-- Pathing
exports['tgg-minigames']:Pathing({
    numberOfStages = 3,           -- Total stages to complete
    numberOfDots = 8,             -- Dots to connect per stage
    timeLimit = 12,               -- Time per stage in seconds
})

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A Mess

Drag dots to untangle crossed lines. Move dots around until no lines intersect.

Export Usage:

-- AMess
exports['tgg-minigames']:AMess({
    numberOfStages = 3,           -- Total stages to complete
    numberOfDots = 8,             -- Number of dots in puzzle
    minCrossingLines = 4,         -- Minimum line crossings to reach
    timeLimit = 60,               -- Time per stage in seconds
})

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Mines

Memorize mine locations during preview then click to find them all before time runs out

Export Usage:

-- Mines
exports['tgg-minigames']:Mines({
    numberOfStages = 3,           -- Total stages to complete
    gridSize = 5,                 -- Grid size
    minesCount = 5,               -- Mines to remember
    previewTime = 4,              -- Preview time in seconds
    stageTime = 12,               -- Time to find mines in seconds
    maxFails = 2,                 -- Maximum wrong clicks allowed
})

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On The Dot

Click to open deflectors. Match the falling balls to the colored deflector balls.

Export Usage:

-- OnTheDot
exports['tgg-minigames']:OnTheDot({
    numberOfStages = 3,           -- Total stages to complete
    ballSpeed = 1.5,              -- Ball fall speed
    ballSpacing = 50,             -- Distance between balls
    deflectorSpeed = 8,           -- Deflector movement speed
    ballsPerStage = 25,           -- Balls to catch per stage
})

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Crack It

Guess the PIN code using color feedback. Green means correct, yellow means wrong position.

Export Usage:

-- CrackIt
exports['tgg-minigames']:CrackIt({
    numberOfStages = 3,           -- Total stages to complete
    pinSize = 4,                  -- PIN length
    timePerStage = 45,            -- Time per stage in seconds
})

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Tower of Hanoi

Move all disks from the first tower to the last tower. Only smaller disks can go on larger ones.

Export Usage:

-- TowerOfHanoi
exports['tgg-minigames']:TowerOfHanoi({
    numberOfStages = 3,           -- Total stages to complete
    numberOfDisks = 3,            -- Disks to move
    timePerStage = 120,           -- Time per stage in seconds
})

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Sequence Memory

Watch boxes light up in sequence then click them back in the same order to advance.

Export Usage:

-- SequenceMemory
exports['tgg-minigames']:SequenceMemory({
    numberOfStages = 3,           -- Total stages to complete
    maxBoxesPerStage = 6,         -- Max boxes to remember
    revealTime = 400,             -- Reveal time per box in ms
    gridSize = 4,                 -- Grid size
    timePerStage = 60,            -- Time per stage in seconds
})

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I've Seen It

See words appear and choose if you have seen each word before or if it is completely new.

Export Usage:

-- IveSeenIt
exports['tgg-minigames']:IveSeenIt({
    numberOfStages = 3,           -- Total stages to complete
    wordsPerStage = 20,           -- Words per stage
    timePerStage = 18,            -- Time per stage in seconds
    repeatWordChance = 50         -- Chance of word repeat percentage
})

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Numbers

Click numbers from 1 to the biggest in order on scrambled grid. Click the next number before time runs out.

Export Usage:

-- Numbers
exports['tgg-minigames']:Numbers({
    numberOfStages = 3,           -- Total stages to complete
    instantFail = true,           -- Fail on wrong number
    gridSize = 4,                 -- Grid size
    timePerStage = 30,            -- Time per stage in seconds
    scrambleCount = 3,            -- Grid scrambles during stage
    penaltySeconds = 3,           -- Time penalty for wrong clicks
})

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Unlocked

Description: Lock picking simulation where players manipulate tumblers and mechanisms to open various types of locks.

Export Usage:

-- Unlocked
exports['tgg-minigames']:Unlocked({
    numberOfStages = 3,           -- Total stages to complete
    instantFail = false,          -- Fail on wrong answer
    totalCircles = 4,             -- Number of circles
    emptySpacePercentage = 30,    -- Empty space percentage
    timerPerStage = 45,           -- Time per stage in seconds
    penaltySeconds = 3,           -- Time penalty for wrong answer
})

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Stick It

Place all pins around a rotating circle without collision. Time your shots.

Export Usage:

-- StickIt
exports['tgg-minigames']:StickIt({
    numberOfStages = 3,           -- Total stages to complete
    pinsToComplete = 8,           -- Pins to place per stage
    rotationSpeed = 50,           -- Circle rotation speed
    changeRotationChance = 50,    -- % chance to change rotation direction
})

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Breach Protocol

Select hex codes in matrix by alternating rows and columns. Follow the target sequence.

Export Usage:

-- BreachProtocol
exports['tgg-minigames']:BreachProtocol({
    numberOfStages = 3,           -- Total stages to complete
    instantFail = false,          -- Fail on wrong code
    matrixSize = 5,               -- Matrix grid size
    sequenceLength = 4,           -- Symbols to select per round
    timeLimit = 60,               -- Time per stage in seconds
    penaltySeconds = 2,           -- Time penalty for wrong code
    guideLines = 2,               -- 1 = Horizontal, 2 = Vertical, 3 = Both
})

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Data Stream

Click flowing data packets on network channels. Decrypt captured packets to progress.

Export Usage:

-- DataStream
exports['tgg-minigames']:DataStream({
    numberOfStages = 3,           -- Total stages to complete
    instantFail = false,          -- Fail on wrong answer
    packetSpeed = 0.8,            -- Speed of moving packets
    targetPacketCount = 3,        -- Packets to intercept per stage
    timeLimit = 75,               -- Time per stage in seconds
    penaltySeconds = 3,           -- Time penalty for wrong answer
    decryptionMethods = {
        mirrorCipher = true,      -- Mirror cipher decryption
        mathematicalSubstitution = true, -- Mathematical substitution decryption
        caesarCipherShift = true, -- Caesar cipher shift decryption
        hexBinaryConversion = true, -- Hex to binary conversion
        morseCodeTranslation = true, -- Morse code translation
        dot2x4Symbols = true,     -- Dot 2x4 symbols decryption
        shapesSideSymbols = true, -- Shapes side symbols decryption
        dominoVSymbols = true,    -- Domino vertical symbols decryption
    },
})

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Electrical Box

Toggle switches to solve math equations, follow Simon sequences, or balance currents.

Export Usage:

-- ElectricalBox
exports['tgg-minigames']:ElectricalBox({
    numberOfStages = 3,           -- Total stages to complete
    timePerStage = 20,            -- Time per stage in seconds
    simonSequenceLength = 3,      -- Simon Says sequence length
    toleranceMa = 5,              -- Tolerance in milliamps
    puzzleTypes = {
        math = true,              -- Enable math puzzles
        simon = true,             -- Enable Simon Says puzzles
        current = true,           -- Enable current flow puzzles
    },
    operators = {
        multiply = true,          -- Enable multiplication operator
        division = true,          -- Enable division operator
    },
})

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Pipe Pressure

Rotate pipe pieces to create a flow path from start to end before time runs out.

Export Usage:

-- PipePressure
exports['tgg-minigames']:PipePressure({
    numberOfStages = 3,           -- Total stages to complete
    gridSize = 6,                 -- Grid size
    flowSpeed = 80,               -- Flow animation speed
    delayTime = 20,               -- Time before flow starts in seconds
    fluidType = 'water',          -- Fluid type (water or gas - changes the color)
})

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Keys

Press keyboard keys in the correct order shown on screen. Follow the sequence to advance.

Export Usage:

-- Keys
exports['tgg-minigames']:Keys({
    numberOfStages = 3,           -- Total stages to complete
    instantFail = true,           -- Fail on wrong key
    useLetters = true,            -- Enable letter keys
    useNumbers = true,            -- Enable number keys
    timePerStage = 35,            -- Time per stage in seconds
    numberOfKeys = 12,            -- Keys to press per stage
    penaltySeconds = 3,           -- Time penalty for mistakes
})

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Fingerprint

Match fingerprint sections across 5 rows by rotating through options to complete it.

Export Usage:

-- Fingerprint
exports['tgg-minigames']:Fingerprint({
    numberOfStages = 3,           -- Total stages to complete
    timePerStage = 60,            -- Time per stage in seconds
})

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Breaker

Move the paddle with arrow keys to bounce the ball and destroy blocks. Break all to advance.

Export Usage:

-- Breaker
exports['tgg-minigames']:Breaker({
    numberOfStages = 3,           -- Total stages to complete
    blocksPerRow = 6,             -- Blocks per row
    numberOfRows = 3,             -- Number of rows
    explodingBlockPercent = 8,    -- Exploding block spawn chance
    multiBallBlockPercent = 8,    -- Multi-ball block spawn chance
    paddleExpandBlockPercent = 8, -- Paddle expand block spawn chance
    extraLifeBlockPercent = 5,    -- Extra life block spawn chance
    doubleHitBlockPercent = 3,    -- Double hit block spawn chance
    platformSpeed = 6,            -- Paddle movement speed
    ballSpeed = 4,                -- Ball movement speed
    defaultLives = 3,             -- Starting lives
    paddleExpandDuration = 8,     -- Duration of paddle expansion in seconds
    paddleExpandMultiplier = 1.3, -- Paddle size multiplier when expanded
    timeLimit = 180,              -- Time per stage in seconds
})

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Cancel Game

Cancel an active minigame and properly clean up the UI state.

Export Usage:

-- CancelGame
local success = exports['tgg-minigames']:CancelGame()

-- Returns:
-- true  - Game was successfully cancelled
-- false - No active game to cancel or client not ready

Example:

-- Cancel an active game
local cancelled = exports['tgg-minigames']:CancelGame()
if cancelled then
    print("Game cancelled successfully")
else
    print("No active game to cancel")
end

Notes:

  • This function will return false if there is no active game promise or if the client is not ready

  • When successful, it properly cleans up the game state, hides the UI, and resets NUI focus

  • The game promise will be resolved with false to indicate cancellation

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