A phone is bound to a phone item, not to a character.
Every phone is like a physical phone and can be used with all stored data.
You can give your phone to another player, and they can use it with all the data stored in it.
How do you use unique phones?
To use unique phones, you need one of the following inventories:
How do you set up unique phones with your inventory?
The script will auto-detect your inventory. However, you can set the inventory explicitly in /config/config.lua.
ox_inventory
Only add the items provided below.
qb-inventory
Go to qb-inventory/server/main.lua inside the function local function AddItem(source, item, amount, slot, info):173, add the following code: Location Preview
Go to qb-inventory/server/main.lua and find the line slot = tonumber(slot) inside the function local function RemoveItem(source, item, amount, slot):230, add the following code: Location Preview
qb-inventory v2.0 and above
Go to qb-inventory/server/functions.lua at the end of the function local function AddItem(identifier, item, amount, slot, info):680, add the following code: Location Preview
Go to qb-inventory/server/functions.lua at the end of the function local function RemoveItem(identifier, item, amount, slot):800, add the following code: Location Preview
lj-inventory
Follow the steps for qb-inventory.
ps-inventory
Follow the steps for qb-inventory
custom inventory
An inventory with metadata is sufficient, but not all inventories are supported by default. If your inventory is unsupported, you can review the existing integrations and adapt one to fit your inventory. Please note that this process requires coding expertise, and we do not provide assistance for adding custom inventories.
Phone Items
You need to add the useable items for Unique Phones.
Use the items according to your phone version - YSeries, YPhone, or YFlip Phone. For YSeries, use all.